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<channel>
	<title>game-over &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/game-over/</link>
	<description>Feed of posts on WordPress.com tagged "game-over"</description>
	<pubDate>Sat, 19 Jul 2008 07:05:01 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Game over]]></title>
<link>http://bennyeliram.wordpress.com/?p=150</link>
<pubDate>Mon, 14 Jul 2008 01:16:46 +0000</pubDate>
<dc:creator>eliram</dc:creator>
<guid>http://bennyeliram.wordpress.com/?p=150</guid>
<description><![CDATA[Il est rare qu&#8217;un scénariste naviguant hors des circuits professionnels trouve du travail. B]]></description>
<content:encoded><![CDATA[<p><a href="http://bennyeliram.files.wordpress.com/2008/07/gameover.jpg"><img class="alignleft size-medium wp-image-151" src="http://bennyeliram.wordpress.com/files/2008/07/gameover.jpg?w=216" alt="" width="216" height="300" /></a>Il est rare qu'un scénariste naviguant hors des circuits professionnels trouve du travail. Bien que ça déplaise aux sentimentaux et aux romantiques, le scénariste débutant parvient rarement à appuyer un de ces projets sans trouver à l'issue de ce véritable parcours du combattant le dédain des producteurs ou des éditeurs. Ceux-ci ne se risqueront pas à y mettre un kopeck sans qu'un réalisateur ou un dessinateur expérimenté n'appose sa griffe. D'où la nécessité de "faire ses preuves" avant toute ambition déclarée. N'étant qu'au stade du noviciat, la compromission obligatoire m'amène à chercher à combler le vide dans mon curriculum pour asseoir cette fameuse "réputation" avec laquelle les portes s'ouvrent.</p>
<p>D'après l'oracle de Google, <strong>Midam</strong> cherche des scénaristes amateurs pour écrire des gags en lien avec sa série <strong><em>Game Over</em></strong>. Le dessinateur, en grand seigneur, récompensera les meilleurs gags d'un chèque de 400 € (ceci entrainant, évidemment, une cession totale des droits).</p>
<ul>
<li><a title="Game Over" href="http://www.gameoverforever.com" target="_blank">Game Over</a></li>
</ul>
<p>Aimant beaucoup le travail de <strong>Midam</strong>, il ne s'agit pas - pour moi - de me "compromettre" bien que je consacrerai un article quant aux commandes et sur ce sentiment déplaisant qu'elles procurent.</p>
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<item>
<title><![CDATA[...It can'T rain all the time...]]></title>
<link>http://scoobi4u.wordpress.com/?p=77</link>
<pubDate>Sun, 13 Jul 2008 13:43:51 +0000</pubDate>
<dc:creator>scoobroxx</dc:creator>
<guid>http://scoobi4u.wordpress.com/?p=77</guid>
<description><![CDATA[
&#8230;auch der stärkste Krieger in der besten und schönsten Rüstung, kann irgendwann nicht mehr]]></description>
<content:encoded><![CDATA[<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/oyHevb1eOrk'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/oyHevb1eOrk&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>...auch der stärkste Krieger in der besten und schönsten Rüstung, kann irgendwann nicht mehr... Wenn es nichts mehr gibt, für was es sich lohnt zu kämpfen...</p>
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</item>
<item>
<title><![CDATA[Game Over]]></title>
<link>http://blogdobonomi.wordpress.com/?p=194</link>
<pubDate>Sat, 12 Jul 2008 01:11:42 +0000</pubDate>
<dc:creator>Felipe</dc:creator>
<guid>http://blogdobonomi.wordpress.com/?p=194</guid>
<description><![CDATA[
Veja também:
Lula stories
Publicidade Foda
iPhone e suas cópias
]]></description>
<content:encoded><![CDATA[<p><a href="http://i195.photobucket.com/albums/z286/felipebonomi/gameover.jpg"><img class="aligncenter" src="http://i195.photobucket.com/albums/z286/felipebonomi/gameover.jpg" alt="" width="391" height="310" /></a></p>
<p style="text-align:right;"><span style="color:#0000ff;"><strong>Veja também:</strong></span><br />
<a class="post-title"></a><a href="http://www.desaforo.com/2008/07/lula-stories.html">Lula stories</a><br />
<a title="Permanent Link to Publicidade Foda" rel="bookmark" href="http://www.estagiando.net/2008/07/11/publicidade-foda-2/">Publicidade Foda</a><br />
<a title="Link Permanente para &#34;iPhone e suas cópias&#34;" rel="bookmark" href="http://giiblog.wordpress.com/2008/07/11/iphone-e-suas-cpias/">iPhone e suas cópias</a></p>
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</item>
<item>
<title><![CDATA[Loco Roco Review]]></title>
<link>http://barendcombrink.wordpress.com/?p=19</link>
<pubDate>Wed, 09 Jul 2008 11:27:13 +0000</pubDate>
<dc:creator>barendcombrink</dc:creator>
<guid>http://barendcombrink.wordpress.com/?p=19</guid>
<description><![CDATA[
The main reason I was interested in the PSP was to play simple games, and Loco Roco fit the bill pe]]></description>
<content:encoded><![CDATA[<div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="557353408-09072008">The main reason I was interested in the PSP was to play simple games, and Loco Roco fit the bill<span class="210480810-09072008"> perfectly</span>.<span class="210480810-09072008"> (Plus it was very cheap.)</span> The world has been invaded by these black squid things and it is up to you to herd these balloon like creatures through the world to stop them.<span class="210480810-09072008"> Pretty standard stuff. </span> Each stage starts with one of these balloon creatures, and unlike most games you don't control this character directly, you control the world. This is done by tilting the world to the left or right with the shoulder buttons and bumping it by pressing and releasing both. This causes the character to "jump". Using these controls you guide the balloon thing through the world as it rolls or slides and eats what I suspect is fruit<span class="210480810-09072008"> through each level</span>. The fruit makes it grow and in turn gives it the ability to break apart into smaller balloons that can fit through smaller gaps. It is fun and cute and quite addictive. I finished it in a few s<span class="210480810-09072008">i</span>ttings and now I have the option to try and beat my scores. Also unlike most games, I probably will try it again.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="557353408-09072008"><span class="210480810-09072008">The reason for that is that there is practically no story, the game is fun because the game play is actually fun. As you maneuver your squishy character, of which you can unlock 5, around the world you get mini puzzles to solve or alternative paths to uncover. The game is pretty easy and I'm not even sure if you can fail a stage, but this is a case of easy to pick up, hard to master. As I mentioned, you can go back later and redo stages over and over again. With these you can attempt to beat your best time, see if you can eat all the fruit or find all the secrets. It should keep you busy for a while.</span></span></span></div>
<div><span style="font-size:x-small;font-family:Arial;"></span> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="557353408-09072008"><span class="210480810-09072008">Visually the game is pretty, but in an unconventional way. Basically the game looks like it was made in Flash, but a very advanced flash that actually gives substance to the things in the world. As things flop around and fall over you will find your eyes drawn to how realistically things react. Some of the surfaces are fleshy and sink away as your character rolls over it. Ice is slippery, and as my personal favorite, very quick. Water reacts like water, wind currents pick up your balloon things and blow them around etc. </span></span></span></div>
<div><span style="font-size:x-small;font-family:Arial;"></span> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="557353408-09072008"><span class="210480810-09072008">Things are also kept interesting by different themed stages that actually affect the game play. You can make your way through a jungle, a creatures intestine and my favorite, the slippery ice fields. I actually told a friend at one point that the game felt more like Sonic the Hedgehog, than the real game. It has the ability to be quick and visceral or slow and sure.</span></span></span></div>
<div><span style="font-size:x-small;font-family:Arial;"></span> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="557353408-09072008"><span class="210480810-09072008">In the end I must say that I really enjoyed the game and that I will continue to enjoy it for a little while longer. For a R109 price tag it is well worth checking out. If you are totally adverse to cute things and this type of game play, then I guess the PSP has better things to offer.</span></span></span></div>
<div><span style="font-size:x-small;font-family:Arial;"></span> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="557353408-09072008"><span class="210480810-09072008">I give it: <strong>Highly recommended.</strong></span></span></span></div>
</div>
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</item>
<item>
<title><![CDATA[Atualização (8 de julho) - Revista Game Over]]></title>
<link>http://passagemsecreta.wordpress.com/?p=595</link>
<pubDate>Wed, 09 Jul 2008 02:40:48 +0000</pubDate>
<dc:creator>mcs</dc:creator>
<guid>http://passagemsecreta.wordpress.com/?p=595</guid>
<description><![CDATA[Olá pessoal, como vão? Agora com as férias chegando, vou dando prosseguimento aos nossos scans, e]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;"><a title="Scans da revista Game Over" href="http://passagemsecreta.wordpress.com/revistas/scans/game-over/"><img class="alignleft size-full wp-image-580" src="http://passagemsecreta.wordpress.com/files/2008/07/game-over-n-4-3.gif" alt="" width="120" height="161" /></a>Olá pessoal, como vão? Agora com as férias chegando, vou dando prosseguimento aos nossos scans, <strong>exclusivos</strong> da comunidade <a title="Comunidade Revistas de Videogame" href="http://www.orkut.com.br/Community.aspx?cmm=3460765" target="_blank">Revistas de Videogame</a>, dessa vez não só com uma nova edição, mas uma nova revista - a <a title="Scans da revista Game Over" href="http://passagemsecreta.wordpress.com/revistas/scans/game-over/" target="_self">Game Over</a> (revista que se destacou no início da era "pós-Gamers") nº 4. Além disso, houve algumas pequenas melhorias estruturais na organização e no visual.</p>
<p style="text-align:justify;">
<p style="text-align:justify;">Logo volto com mais scans do pessoal da comunidade. Até mais!</p>
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<item>
<title><![CDATA[pes: western spagehtti.]]></title>
<link>http://shapeandcolour.wordpress.com/?p=1269</link>
<pubDate>Tue, 08 Jul 2008 18:35:11 +0000</pubDate>
<dc:creator>shape and colour</dc:creator>
<guid>http://shapeandcolour.wordpress.com/?p=1269</guid>
<description><![CDATA[To me, the master of modern stop motion is film maker Adam Pesapane (aka PES). He can do more with a]]></description>
<content:encoded><![CDATA[<p>To me, the master of modern stop motion is film maker <a href="http://eatpes.com/index.html"><span style="color:#ff0000;">Adam Pesapane (aka PES)</span></a>. He can do more with a matchstick and a bag of candy corn that most film makers could hope to with a full crew and million dollar budget. Perhaps necessity is the mother of invention in his films, but he uses his remarkable skill and ingenuity to take the most innocuous household items and turn them into something outstanding.</p>
<p>His recently released short, "Western Spaghetti", is his best one yet and has to be seen to be appreciated:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/qBjLW5_dGAM'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/qBjLW5_dGAM&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>In a recent profile in <a href="http://www.eatpes.com/paste.html"><span style="color:#ff6600;">Paste Magazine</span></a>, the brilliant Michel Gondry said of PES "Clicking on a PES film is to open a safe and see a million ideas glittering and exploding. The only reason you close the door is to re-open it just after and discover what will pop this time." Damn. High praise indeed.</p>
<p>A success at taking his own quirky style and integrating into commericals for big time clients like Nike, Sony, Orange, and Bacardi, he hasn't let his commerical work dampen his own creative exploration. And for that, I'm very thankful.</p>
<p>All of the shorts and commercials on <a href="http://eatpes.com/index.html"><span style="color:#3366ff;">his site </span></a>are worth a thorough checkout (in fact, the more you watch them, the more you catch small details you missed before), but here are a few more of my absolute faves:</p>
<p>"Game Over"</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Ovvk7T8QUIU'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Ovvk7T8QUIU&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>"Roof Sex"</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/1aodpb3vFU0'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/1aodpb3vFU0&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Via <a href="http://www.motionographer.com"><span style="color:#33cccc;">Motionographer</span></a></p>
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<item>
<title><![CDATA[Farenheit]]></title>
<link>http://mentesynquietas.wordpress.com/?p=796</link>
<pubDate>Mon, 07 Jul 2008 23:00:11 +0000</pubDate>
<dc:creator>grandemaco</dc:creator>
<guid>http://mentesynquietas.wordpress.com/?p=796</guid>
<description><![CDATA[Este lanzamiento es único, lo podríamos clasificar como una aventura gráfica, pero no encaja del ]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://i248.photobucket.com/albums/gg195/bobisreal/farenhe.jpg?t=1215470594" border="2" alt="" width="275" height="206" align="left" /><span style="font-size:13pt;font-family:Verdana;">Este lanzamiento es único, lo podríamos clasificar como una aventura gráfica, pero no encaja del todo bien en este género. La compañía Quantic Dream, no se refiere a Farenheit de esta forma, sino que lo hace como una “película interactiva”.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Farenheit se basa en el sistema “FMV” (Full Motion Video), este sistema intenta que el desarrollo del juego se asemeje en la medida de lo posible a una película , durante la década de los 90 este tipo de lanzamientos estuvieron muy de moda, con juegos como “Are you afraid of the darck”, “Phantasmagoria” o “Rebel Assaul”,</span><!--more--><span style="font-size:13pt;font-family:Verdana;"> pero sin llegar a ningún titulo con calidad digna de mención, estos se limitaban a ser una serie de imágenes de video, en las que de mala manera se desarrollaba una película, pero obligaban a una linealidad total, cosa que se rompe en Fahrenheit ya que el protagonista tiene voz y voto en todo momento.</span></p>
<p><img src="//i248.photobucket.com/albums/gg195/bobisreal/farenhe3.jpg?t=1215471279" border="2" alt="" align="”right”" /></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">En el juego no tendremos un protagonista definido, manejaremos a cuatro indistintamente, como son Lucas Kane, Markus Kane, Carla Valenti y Tyler Miles.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">La historia empieza en NY en el año 2000, inicialmente manejamos a Lucas Kane, que se ve poseído por una fuerza extraña, que le obliga a cometer un sangriento asesinatos en los servicios de un restaurante, matando a un desconocido, este es el comienzo de nuestra historia. De esclarecer este asesinato se encargan Carla Valenti y Thyler Miles. Markus es el hermano de Lucas al que acude en busca de ayuda para encontrar explicación a los sucesos que le rodean, desenterrando<span> </span>extraños recuerdos de su infancia.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">El título no tiene una acción trepidante, algunos lo verán lento, los mas emocionante serán unos minijuegos en los que tendremos que pulsar los botones en un orden concreto según se iluminen unos colores en la pantalla. (Muy parecido al juego “Simon”)</span></p>
<p><img src="http://i248.photobucket.com/albums/gg195/bobisreal/farenhe2.jpg?t=1215471121" border="2" alt="" width="222" height="166" align="left" /></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">La jugabilidad del titulo es total, tendremos que realizar acciones tan cotidianas como beber una copa o un café, poner música, abrir una ventana, ver la tele, leer el periódico o acostarnos con nuestra novia y socializarnos con todo el mundo que nos rodea, todas estas acciones tendrán efectos sobre un medidor de estado de animo del protagonista, al que tendremos que intentar mantener centrado. Algunas de estas acciones se harán con solo pulsar un botón y en otras tendremos que jugar con el botón analógico, moviéndolo de una forma determinada.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Todas nuestras decisiones tendrán un efecto directo e inmediato en el desarrollo de la historia de los cuatro protagonistas, este es uno de los aspectos más destacables del juego.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Tendremos 3 finales distintos dependiendo de nuestras decisiones en la recta final del juego, pero a lo largo de la “película” veremos algunas escenas (o no las veremos) en función de nuestro comportamiento.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">En el aspecto sonoro, un doblaje al castellano de lujo, digno del séptimo arte.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">El juego se lanzo con el titulo “Indigo Prophecy” en el mercado americano.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">En algún momento de la historia la pantalla se divide en varias partes (al igual que en la serie 24), dando dinamismo, mezclando a varios protagonistas en el mismo momento.</span></p>
<p><img src="http://i248.photobucket.com/albums/gg195/bobisreal/farenhe3.jpg?t=1215471279" border="2" alt="" width="294" height="214" align="right" /></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">A día de hoy este tipo de juegos (de una tremenda calidad) están en el ostracismo por parte de todas las compañías, las aventuras graficas nunca han tenido calado en las videoconsolas (si en los PC´s). Es más sencilla la propuesta de un juego con un argumento plano, basado en un “mata mata”, y unos gráficos de infarto, (podemos decir que es más comercial) todo ello basado en la tremenda capacidad de esta generación de videoconsolas, y esto es una pena, por que los grandes aficionados agradecemos estos lanzamientos.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Como conclusión, este juego fue un tremendo soplo de aire fresco, un gran trabajo, a día de hoy único, pero no del todo bien recibido por el publico masivo. Una compra obligatoria para los auténticos aficionados a los videojuegos.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal">
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Puntuaciones:</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Gráficos: 8</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Duración: 8</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Jugabilidad: 8</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Sonido: 10 </span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Originalidad: 10</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Total: 9</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Ficha:</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Desarrollo: Quantic Dream</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Distribuidor: Atari</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Diseño: David Cage</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Lanzamiento (Ps2): 16/9/05</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Genero: Aventura Grafica</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Jugadores: 1</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">::Fran Viejo::</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">::Mentes-Inquietas::</span></p>
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<title><![CDATA[Crookers - Essential BBC Radio Mix]]></title>
<link>http://universallanguage.wordpress.com/?p=66</link>
<pubDate>Sun, 22 Jun 2008 16:08:13 +0000</pubDate>
<dc:creator>jwinhere</dc:creator>
<guid>http://universallanguage.wordpress.com/?p=66</guid>
<description><![CDATA[
Crookers - Essential BBC Radio Mix via newmixes.com
Tracklist:

Betin Cocek - Intro Ca-Ca (PIC)
 Er]]></description>
<content:encoded><![CDATA[<p><img class="alignnone" src="http://images.vpro.nl/images/37792630+s(468)" alt="Crookers" /></p>
<p><a href="http://www.newmixes.com/download/the_crookers-essential_mix-sat-06-21-2008-newmixes.mp3" target="_blank">Crookers - Essential BBC Radio Mix</a> via newmixes.com</p>
<p>Tracklist:</p>
<ol>
<li>Betin Cocek - Intro Ca-Ca (PIC)</li>
<li> Erykah Badu - The Healer (Motown)</li>
<li> Nostalgia 77 - Seven Nation Army (CDR)</li>
<li> Dabrye - This Is Where I Came In (Ghostly)</li>
<li> Dabrye - Game Over (Flyin Lotus mix) (CDR)</li>
<li> Mr.Oizo - Z - (Ed Banger)</li>
<li> Portishead - Machine gun (Island)</li>
<li> Ratatat - Bird Priest (XL)</li>
<li> CSS - Lost (Dj Mehdi rmx) (CDR)</li>
<li> Syl Johnson - Different Strokes (Twilight Records)</li>
<li> Benga - Pleasure (Tempa)</li>
<li> Rusko - Mr. Chips (CDR)</li>
<li> Alter ego - F**kingham palace (Modeselektor rmx) (Klang Elektonik)</li>
<li> Radioclit - Secousse (Mental groove)</li>
<li> Radioclit - Secousse (Crookers Spino mix) (Mental groove)</li>
<li> Crookers - Il Buono (Mad Decent)</li>
<li> Tommie Sunshine - Limit Of Your Mind (Nic Sarno Remake) (CDR)</li>
<li> Crookers -Il Cattivo (Mad decent)</li>
<li> AC/DC - Thunder (CRKRS 10 min re-fix) (CDR)</li>
<li> Plastikman - Spastik (CDR)</li>
<li> Jape - Floating (D.I.M. Rmx) (CDR)</li>
<li> Chromeo - Fancy Footwork (D.I.M. Rmx)</li>
<li> Chromeo - Fancy Footwork (Crookers Rmx)</li>
<li> Boy 8 Bit - The Things That Freeks Are Made Of (CDR)</li>
<li> Kw Griff - The Force (CDR)</li>
<li> N.E.R.D. - Everyone nose - Phra re-fix</li>
<li> Outlander - Vamp (CDR)</li>
<li> Crookers - Il Brutto (Mad Decent)</li>
<li> Crookers - Il Brutto (Bloody Beetroots Il Bruttissimo rmx) (Mad decent)</li>
<li> Alan Braxe - Addicted (CDR)</li>
<li> AC Slater - Jack Got Jacked (Jack beats remix) (Palms Out Sounds)</li>
<li> Don Rimini - Let Me Back Up (Crookers Tetsujin mix) (Mental groove)</li>
<li> Crookers - Sveglia (Southern Fried)</li>
<li> Crookers - Knobbers (Southern Fried)</li>
<li> Duke Dumont - Hoy (Dubsided)</li>
<li> Math Head - Get Hype (Trouble and Bass)</li>
<li> Math Head - Turn the music up (Trouble and Bass)</li>
<li> Kid Cudi - Day’n’night (Crookers mix) (Fools Gold)</li>
<li> Busy P - To protect the entertain (Crookers mix) (Ed Banger)</li>
<li> Crookers - Big Money Comin’ (Southern Fried)</li>
<li> Yelle - Ce Jeux Acapella (CDR)</li>
<li> Foamo - Rockerman (CDR)</li>
<li> TJR - Sonic Chronic (Lee Mortimer mix) (CDR)</li>
<li> Bumblebees - Rio (Crookers mix) (Modular)</li>
<li> Crookers - Magic Bus (Southern Fried)</li>
<li> Crookers Ft Kid Cudi - Embrace the Martian (Southern Fried)</li>
</ol>
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<title><![CDATA[Save Points are Pointless? - Modernizing the RPG]]></title>
<link>http://mirrorsedge.wordpress.com/?p=63</link>
<pubDate>Tue, 17 Jun 2008 17:49:53 +0000</pubDate>
<dc:creator>Radiant</dc:creator>
<guid>http://mirrorsedge.wordpress.com/?p=63</guid>
<description><![CDATA[So I recently started playing The World Ends With You, a DS game by Square Enix. In recent years, Sq]]></description>
<content:encoded><![CDATA[<p><img class="alignright" style="float:right;margin:10px;" src="http://image1.play-asia.com/170/6q/pa.121389.1.jpg" alt="" width="170" height="170" />So I recently started playing <a href="http://www.play-asia.com/SOap-23-83-6fzy-71-ba-49-en-15-the+world+ends+with+you-84-j-70-2lnx.html" target="_blank">The World Ends With You</a>, a DS game by Square Enix. In recent years, Square Enix has been trying to address some of the age-old gripes that traditional role-playing games have been plagued with. Today, we'll look at some of these classic issues and see how they are addressed.</p>
<p>One such issue are save points. They've been around for quite some time now. RPGs on PC have typically been "save anywhere". I believe Final Fantasy 1 for the NES was the first game to incorporate save points, in that you could only save in inns, and if you had a tent that you could use in the overworld map. It wasn't until games like Tomb Raider that truly integrated save points into an action game as being part of a level. There have been countless debates now on whether save points are a good system.</p>
<p><!--more--></p>
<p>Save points and save anywhere are both double-edged swords. If placed properly, save points can be an integral part of the game design, and change the experience for the player. When save points are littered everywhere every 5 minutes of play, or before and after every single difficult section in the game, then the purpose is defeated. But if they are far and few in between, the player is forced into a sense of unease. This sort of tension is good in video games. However, the downside of course is that if the player dies, they lose a lot of progress and only amounts to serious frustration when they have to replay a whole boring section just to die at that one difficult point. There is no proper solution to this. One way is to place checkpoints between the save points, where if the player dies, they restart from the checkpoint, but if they turn off their system, they start from the last point in which they saved. This isn't effective, as all it does is punish the player for not having enough time to play a designed level in a single sitting. But it does remedy the frustrating portion of losing 2 hours of game time because of player death.</p>
<p>For a game on the go, save points are that kind of punishment. Sure, portable game devices are blessed with sleep-mode, but this punishes the player for accidentally hitting the power button or for not charging their battery. A player desperately seeking a save point when his battery indicator is flashing red is not a type of game design you want to implement. Portable gaming is mostly meant for quick pickup and play to fill in the gaps of non-activity.</p>
<p>An example of such a poorly executed save point system would be Metroid Prime Hunters for DS. In fact, I refuse to even play that game, knowing that if I game-over, or if I accidentally power off my system, I lose A LOT of progress. The only available save point is back on your ship, so you end up spending a lot of pointless time backtracking to save instead of making forward progress.</p>
<p>As discussed before, depending on how saving progress works, it's a double-edged sword. The save-anywhere function can sometimes ruin gameplay, or worse, place the player in a situation where they are forced to start from the very beginning of the game. For example, if the only place you can save is at an inn, and it requires more money than the player can afford, and the player is low on health, then the player is screwed. Likewise, if you place a save point deep in the dungeon, and the player is close to death when he saves, he's stuck in there. There's no workaround to this other than an auto-save file that's separate - probably one that is just outside of the dungeon. But even that can suffer the same effect.</p>
<p>Another negative aspect of save-anywhere is that the player can "cheat", depending on how the designer looks at it, I suppose. It allows the player to "look into the future", restart from his last save point, and change his tactics accordingly. This is even worse when it comes to games that involve gambling. Essentially, the player never loses.</p>
<p>Because the player never loses, the tension associated to gameplay disappears. This is particularly bad in survival horror games, which is why most good survival horror games don't have save anywhere. Player gets into a potentially scary situation, and saves. Suddenly the player has no fear of getting defeated, because he can then just restart from where he left off, and already know how to deal with the situation. Some may argue "is that so bad though?" Understandable. Even without save anywhere, and the player dies, he will eventually get there again anyway. By saving anywhere, you are preventing the frustration of humongous backtracking.</p>
<p>Nowadays, with checkpoints and save anywhere, death is more of an inconvenience rather than a deterrent. How do you design a game in such a way that you retain the tension, while not punishing the player for needing to shut off his game to do something? Temporary saves. What essentially happens, is the game allows you to save at save points normally, but with the added feature of saving a separate temporary file that deletes itself when the player resumes. If the player dies, he restarts at his last save point (not the temporary save). This allows the player to stop playing whenever he wants without punishment, and also keeps the tension real, as well as prevent players from cheating and ruining the game balance. It's the best of both worlds. Non-saveable checkpoints can still be placed in if the game design chooses to, in order to help eliminate frustration of significant backtracking.</p>
<p>With that in mind, TWEWY chooses the Save Anywhere route. Since the player can get through a section without any encounters at all, the only thing the player loses from a game over are the points earned from combat to the point where he last saved. Usually, the player understands the risks involved for not saving often enough. In fact, the game could have used a completely behind the scenes auto-save after combat and it would have worked without a hitch. But it seems TWEWY likes to be on the side of flexibility for various reasons open to the player.</p>
<p>Flexibility in design is very important, but the sacrifices and changes in gameplay must be weighed out and countered properly in order to make the chosen save system work properly.</p>
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<title><![CDATA[Dead Rising Review]]></title>
<link>http://barendcombrink.wordpress.com/?p=14</link>
<pubDate>Tue, 10 Jun 2008 13:22:47 +0000</pubDate>
<dc:creator>barendcombrink</dc:creator>
<guid>http://barendcombrink.wordpress.com/?p=14</guid>
<description><![CDATA[If I had to describe Dead Rising in two words they would be: Surprise Hit. Not necessarily in that o]]></description>
<content:encoded><![CDATA[<div><span style="font-size:x-small;font-family:Arial;"><span class="825063412-10062008">If I had to describe Dead Rising in two words they would be: Surprise Hit. Not necessarily in that order, but you get the point. Luckily I am not limited to two or even seven words. Years ago when I heard about the game, and even when I saw it, I was not left feeling exited. The premise behind the story and the time based factor made me worry that the story would be unsatisfying and would feel tacked on.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="825063412-10062008">Thankfully I can say that any fears I had about the game have been put to rest and I can honestly say that this is one of my favorite games on the Xbox 360.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="825063412-10062008">I went into great detail about the game play earlier in my updated impressions, but I will briefly reiterate. You are Frank West, photo journalist, stuck in a mall with pretty much anything at your disposal as weapons. Zombies have overrun the town and are swarming the mall as well. You are tasked to save random survivors and uncover the secret behind the outbreak. During your stay you are rewarded with PP that increases your level and makes you stronger.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="825063412-10062008">Without spoiling too much, or anything if possible, there are some interesting things thrown in throughout the game to keep things fresh and that drastically change how you survive in the mall. These are not intrusive as some changes often are and add another level of fun to the game.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="825063412-10062008">There is nothing I can really complain about in this game, the game play is fun and satisfying, the story becomes really deep and involving and it is beautiful to look at. Some more voice acting would have been welcome for the side quest calls as the text is extremely small and I usually have to move close to the TV to see what I have to do. But that is a small niggle and will be fine on an HD screen.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="825063412-10062008">By the end of the game you will really like Frank and the other characters who are left alive. You will also be faced with some decisions that alter the ending you can possibly get, I got 3, and you can either replay the game to get the others or try again from your last save. Trying to get the "Best" ending is definitely worth it and really satisfying.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="825063412-10062008">It doesn't end there either. Finishing the game unlocks new things to use in your next play through and even new modes to keep you busy even longer.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="825063412-10062008">So, will I recommend this to other gamers? Definitely. Will others enjoy it as much? That depends. Some might be put off by the time factor while others might not like the combat, preferring more firearm based combat like Resident Evil 4. Anyone who likes Zombies and Zombie movies will love this game and third person action fans should as well. </span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="825063412-10062008">I give this game: <strong>Must Play!</strong></span></span></div>
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<title><![CDATA[Great Video Experiences (3): Stop Motion Equalizer + Game Over]]></title>
<link>http://johnsonlab.wordpress.com/2008/06/06/revamped-graphic-equalizer-on-vimeo/</link>
<pubDate>Fri, 06 Jun 2008 11:17:58 +0000</pubDate>
<dc:creator>johnsonlab</dc:creator>
<guid>http://johnsonlab.wordpress.com/2008/06/06/revamped-graphic-equalizer-on-vimeo/</guid>
<description><![CDATA[Todays SNACKYSODE BREAK: © Marcelo Costa and John Evans, Tim Foster. With special thanks to Lean Me]]></description>
<content:encoded><![CDATA[<p>Todays SNACKYSODE BREAK: <span style="font-size:small;">© </span><a href="http://www.vimeo.com/1105462">Marcelo Costa</a> and John Evans, Tim Foster. With special thanks to Lean Mean Fighting Machine and Fabia Barbieri. Originally posted 2nd of June 2008.</p>
<p><span style="display:block;width:425px;margin:0 auto;">[vodpod id=ExternalVideo.590825&#38;w=425&#38;h=350&#38;fv=]</span></p>
<p>Self-initiated stop-frame animation project. Initially it was thought for a client's brief, but as the job was cancelled, the guys decided to go ahead anyway just for the sake of having fun. </p>
<p>Of course not as brilliant as the GAME OVER project (over 10 Million views in total inbetween) by <a href="http://www.notsonoisy.com/gameover/">Not So Noisy</a> ...</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/G0LtUX_6IXY'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/G0LtUX_6IXY&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span><br />
"TETRIS is the 4th video performance of the GAME OVER Project (over 6 Million views). This stop-motion video was shot and played during the <a href="http://www.urbaines.ch/">Urbaines Festival </a>at the Palais de Rumine (Lausanne, Switzerland) on November 24th 2007."</p>
<p>... but worth looking.</p>
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<title><![CDATA[Lego Star Wars: The Complete Saga Review]]></title>
<link>http://barendcombrink.wordpress.com/?p=11</link>
<pubDate>Thu, 05 Jun 2008 13:31:14 +0000</pubDate>
<dc:creator>barendcombrink</dc:creator>
<guid>http://barendcombrink.wordpress.com/?p=11</guid>
<description><![CDATA[I must say, the hype surrounding this game was the main reason I bought this game. A friend of mine ]]></description>
<content:encoded><![CDATA[<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">I must say, the hype surrounding this game was the main reason I bought this game. A friend of mine had the original Lego Star Wars and sounded quite pleased with the game. The funny thing about this game is that after all the hype I still had no idea what type of game this was. Lets just say I was pleasantly surprised. </span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">This is a platformer and names of similar games that jump to mind are Ratchet &#38; Clank and the Jak series on the PS2. The basic breakdown of this game is platforming, fighting and puzzle solving. The game starts with the player in control of one of the characters from the Star Wars movies standing in a bar. This bar serves as a hub where all six episodes can be accessed. Each of the six episodes are divided into six chapters that depict the main parts of the movies. There is no dialogue in the game and the story is depicted through humorous cut scenes and scrolling text, like those in the movies, at the beginning of each chapter. I was fanatical enough to watch the movies in conjunction with the games, and I was amazed at the amount of detail they put into the cut scenes and the world itself.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">Throughout each chapter you will be able to control the characters found in that part of the movie, and these are divided into two major classes: the Jedi and blaster characters. Jedi's fight with light sabers and have all the Jedi powers you can expect with the inclusion of the fact that they can jump higher than the other classes. Blaster characters fight with laser guns and have grappling hooks that give them access to otherwise unreachable areas. There are also droids to control, but they are mainly used to open doors. Throughout the levels you will be faced with puzzles that require a combination of all the skills to complete, and hordes of enemies to defeat. Things are kept fresh with the occasional vehicle mission thrown in for good measure. </span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">This game is fun, if you love Star Wars, you will love this. This is not a difficult game to get to grips with and anyone should be able to pick it up and play. That is what bothers me about this game. The game is TOO easy. There is no real penalty for dying except losing all your credits you picked up. You can sit down and play the game with no doubt that you will be able to finish it. It doesn't make sense why this is a negative point, but it does niggle. </span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">Another slight problem is that the game is not very long. All six episodes are divided into six chapters, but some of the chapters are really short and you can easily finish an episode in one sitting. The fact that you never really die, shortens the experience as well because you can pretty much run through the game until you get stuck on a puzzle. The puzzles are pretty easy as well and usually involve pushing a box onto something else or destroying the environment until hidden Lego blocks are revealed to build something that was missing. I paid R199 for this game, so it's not that bad, but I think if you paid R500 for the game you might feel cheated.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">Fortunately those are about the only things I can complain about in this game. The fighting is fun for the most part, the attention to detail really pulls you into the world and each character is animated uniquely to such an extent that you can tell who you are looking at by the way they move. Visually, this game is beautiful. I played the 360 version, so I cant speak for the PS2 version, but the Lego's look like plastic and the environments are nicely detailed. </span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">The audio for this game is excellent. All the original music from the movies are in the game and the sound effects are spot on. </span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">An added bonus for this game is the ability to play the whole game in co-op mode. I did not get the chance to do this myself, but friends who did say it's great. Completists out there will also love this game as there are dozens of characters and items to unlock. I personally don't care about that myself, but I know people who do, and its great for them.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">Overall I enjoyed the game, although it did start to drag a bit near the end. Maybe its a good thing the game is so short, it ends while its still fun. Its easy to get into and fun while it lasts.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="204423612-05062008">This game scores: <span style="font-size:x-small;font-family:Arial;"><span class="255471207-05062008"><strong>Highly recommended</strong></span></span></span></span></div>
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<title><![CDATA[Game Over]]></title>
<link>http://barendcombrink.wordpress.com/?p=10</link>
<pubDate>Thu, 05 Jun 2008 07:46:12 +0000</pubDate>
<dc:creator>barendcombrink</dc:creator>
<guid>http://barendcombrink.wordpress.com/?p=10</guid>
<description><![CDATA[Welcome to Game Over. This is a new section where I give my version of reviews of games I finished r]]></description>
<content:encoded><![CDATA[<div><span style="font-size:x-small;font-family:Arial;"><span class="255471207-05062008">Welcome to Game Over. This is a new section where I give my version of reviews of games I finished recently. By the time it appears here I probably would have written a lot about the game already on the main page, so it will be brief and will contain my final thoughts of the game as a whole.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="255471207-05062008">I will also be scoring the games, but not in the conventional sense. I have seen too many times how number scores are miss used or miss understood. An example of this is how 7 out of 10 is above average, but it is seen as an average score. Shouldn't 5 out of 10 be seen as average? I'm not going to go into that whole debate, and I will sidestep the whole issue with my own scoring system, which is as follows:</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="255471207-05062008">Must play! - This can be regarded as the "highest score" a game can achieve. This means that it was greatly enjoyable and that if you have a platform the game is available on, get it. No question. Go out and buy it now.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="255471207-05062008">Highly recommended. - This score means that the game was fun and should be enjoyed by anyone who likes the genre. Go check it out.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="255471207-05062008">Not bad. - This game was fun, but it didn't have that special something that made it stand above the rest. Check it out if you have nothing better to do.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="255471207-05062008">Steer clear. - This game is not completely awful, but the negatives outnumber the positives. Check it out if you are a fan of the series, otherwise, I wont recommend it.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="255471207-05062008">Oh my. - This is the "lowest score" a game can achieve. This means that I probably could not even finish the game because it was so terrible and I am willing to join a hardy band of warriors to go on a crusade through time to prevent it from ever being made.</span></span></div>
<div> </div>
<div><span style="font-size:x-small;font-family:Arial;"><span class="255471207-05062008">Tell me what you think and whether it makes sense. Expect the first review soon.</span></span></div>
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<title><![CDATA[GTA Vice City Stories]]></title>
<link>http://mentesynquietas.wordpress.com/?p=698</link>
<pubDate>Mon, 02 Jun 2008 16:05:53 +0000</pubDate>
<dc:creator>grandemaco</dc:creator>
<guid>http://mentesynquietas.wordpress.com/?p=698</guid>
<description><![CDATA[GTA Vice City plasma la auténtica Miami, la Miami cinematográfica de los 80, aquella ciudad que to]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><img src="http://i248.photobucket.com/albums/gg195/bobisreal/g_PPCAGTV.jpg?t=1212421836" border="2" alt="" width="117" height="202" align="left" /><span style="font-size:13pt;font-family:Verdana;">GTA Vice City plasma la auténtica Miami, la Miami cinematográfica de los 80, aquella ciudad que todos vimos en Corrupción en Miami o Scarface.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Estamos en 1984, el oro blanco es el nuevo negocio, solo hay que ser un tipo emprendedor y Vice City es una ciudad que crece a pasos agigantados, la urbe se sostenta sobre un imperio criminal.</span><!--more--><span style="font-size:13pt;font-family:Verdana;"> Vic Vance es nuestro protagonista,<span> </span>es un buen tipo, tiene buen corazón, es un hombre serio, estricto y rígido, pero no puede salir de una espiral de delincuencia en la que se mete por hacerle un favor a su superior en el ejército. Este pequeño favor (relacionado con las drogas) le supone su expulsión del cuerpo. Para complicarse más su vida tiene que cargar con Lance, el tarambana de su hermano, es un amago de mafioso que no para de meterse en líos. Un hermano enfermo y una madre drogadicta.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Gráficamente GTA es un tanto poligonal, pero se le perdona, el juego es un calco de la versión para Ps2, parece imposible introducir en una portátil una ciudad tan amplia, detallada y completa como Vice City. En esta segunda incursión para PsP se soluciono el problema de “Ghost” del Liberty City, en este primer juego para PsP cuando nuestro protagonista se movía rápido dejaba tras de si una estela, pero este problema ya se ha solucionado.</span></p>
<p><img src="http://i248.photobucket.com/albums/gg195/bobisreal/GTAViceCityStoriesRedBalloonsMap.jpg?t=1212422017" border="2" alt="" width="208" height="248" align="right" /></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Un detalle que se introduce en este GTA Vice City Stories es la posibilidad de montar un imperio criminal, manejando diversos negocios al margen de la ley, como son la protección y extorsión de locales, las drogas, la prostitución, contrabando o secuestros. Esto viene a sustituir a las luchas por el control del barrio en GTA San Andreas, aquí los enfrentamientos con otras bandas vienen por el control de los locales. Esta es una buena manera de ir haciendo dinero.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">La selección musical (como siempre), no defrauda. La lista de artistas es casi interminable, en nuestras emisoras tendremos todos los estilos musicales con grandes grupos de los 80 como, Kiss, Scorpions, Toto, Run D.M.C., Genesis, Marvin Gaye, Depeche Mode, Blondie,Earth Wind and Fire, Frankie Goes to Hollywood, Rick James, Barry White, The Cure, Judas Priest, New Order o Phil Collins (que protagoniza algunas de las misiones, su concierto en el juego es una pasada). </span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">La jugabilidad de Vice City es total, tendremos motos, coches, lanchas, helicópteros, bicicletas. El armamento de Vic es el de todo un ejercito, como ya viene siendo habitual en la saga, podremos vestir a nuestro protagonista, tendremos un ropero (no muy amplio) para poder caracterizar a Vic.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Parece imposible que las misiones de todos los GTA sigan teniendo originalidad y picardía, después de varios lanzamientos lo normal sería pecar de repetitivas, pero esto no es así. De todos los GTA con los que me he encontrado, este puede que sea el que tiene las misiones más complicadas, algunas de ellas son realmente difíciles.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;"><span><span style="font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;"> <img src="http://i248.photobucket.com/albums/gg195/bobisreal/GrandTheftAuto_ViceCityStories_DIEG.jpg?t=1212422247" border="2" alt="" width="143" height="173" align="left" /></span></span></span><span style="font-size:13pt;font-family:Verdana;">El sistema de puntería no se ha modificado, y puede que esto sea lo único que </span><span style="font-size:13pt;font-family:Verdana;">se le pueda achacar a este lanzamiento, no es que este sistema sea malo, pero aquí si que se ve un cierto estancamiento.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Acabarse el juego con el 100% de los objetivos es IMPOSIBLE, cuando </span><span style="font-size:13pt;font-family:Verdana;">terminemos el modo historia, llevaremos el 50% del lanzamiento, luego llegan las misiones secundarias.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Se que esto no des nada honrado, pero aquí os pongo algunos truquillos para haceros la vida más fácil por las calles de Vice City:</span></p>
<p class="MsoNormal" style="margin-left:36pt;text-indent:-18pt;"><!--[if !supportLists]--><span style="font-size:13pt;font-family:Verdana;"><span>-<span style="font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;"> </span></span></span><!--[endif]--><strong><span style="font-size:13pt;font-family:Verdana;">Conseguir 250.000$:</span></strong><span style="font-size:13pt;font-family:Verdana;"> Arriba, Abajo, Izquierda, Derecha, x, x, L1, R1</span></p>
<p class="MsoNormal" style="margin-left:36pt;text-indent:-18pt;"><!--[if !supportLists]--><span style="font-size:13pt;font-family:Verdana;"><span>-<span style="font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;"> </span></span></span><!--[endif]--><strong><span style="font-size:13pt;font-family:Verdana;">Salud</span></strong><span style="font-size:13pt;font-family:Verdana;">: Arriba, Abajo, Izquierda, Derecha, Círculo, Círculo, L1, R1</span></p>
<p class="MsoNormal" style="margin-left:36pt;text-indent:-18pt;"><!--[if !supportLists]--><span style="font-size:13pt;font-family:Verdana;"><span>-<span style="font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;"> </span></span></span><!--[endif]--><strong><span style="font-size:13pt;font-family:Verdana;">No búsqueda</span></strong><span style="font-size:13pt;font-family:Verdana;">: Arriba, Derecha, Triánguno, Triángulo, Abajo, Izquierda, x, x</span></p>
<p class="MsoNormal" style="margin-left:36pt;text-indent:-18pt;"><!--[if !supportLists]--><span style="font-size:13pt;font-family:Verdana;"><span><span style="font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;"> </span></span></span><span style="font-size:13pt;font-family:Verdana;"><span>-<span style="font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;"> </span></span></span><!--[endif]--><strong><span style="font-size:13pt;font-family:Verdana;">Set de armas 1</span></strong><span style="font-size:13pt;font-family:Verdana;">: Izquierda, Derecha, x, Arriba, Abajo, Cuadrado, Izquierda, Derecha.</span></p>
<p class="MsoNormal" style="margin-left:36pt;text-indent:-18pt;"><!--[if !supportLists]--><span style="font-size:13pt;font-family:Verdana;"><span> -<span style="font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;"> </span></span></span><!--[endif]--><strong><span style="font-size:13pt;font-family:Verdana;">Set de armas 2</span></strong><span style="font-size:13pt;font-family:Verdana;">: Izquierda, Derecha, Cuadrado, Arriba, Abajo, Triángulo, Izquierda, Dereha.</span></p>
<p class="MsoNormal"><!--[if !supportLists]--><span style="font-size:13pt;font-family:Verdana;"><span> -<span style="font-style:normal;font-variant:normal;font-weight:normal;font-size:7pt;line-height:normal;"> </span></span></span><!--[endif]--><strong><span style="font-size:13pt;font-family:Verdana;">Set de armas 3</span></strong><span style="font-size:13pt;font-family:Verdana;">: Izquierda, Derecha, Triángulo, Arriba, Abajo, Círculo,       Izquierda, Derecha.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;"><br />
He leido en algun medio que Rockstar se esta planteando el lanzamiento de GTA San Andreas Stories, seguramente sera otro bombazo, lo espero impaciente.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Como conclusión, de todo lo que he visto dentro del catalogo de<span> </span>PsP este es el único juego que se puede considerar como de “compra obligatoria”, con esto casi esta dicho todo, 100% GTA.</span></p>
<p class="MsoNormal"><strong><span style="font-size:13pt;font-family:Verdana;">Puntuaciones</span></strong><span style="font-size:13pt;font-family:Verdana;">:</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Gráficos: 9</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Duración: 10</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Jugabilidad: 8</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Sonido: 10 </span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Originalidad: 10</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Total: 10</span></p>
<p class="MsoNormal">
<p class="MsoNormal"><strong><span style="font-size:13pt;font-family:Verdana;">Ficha</span></strong><span style="font-size:13pt;font-family:Verdana;">:</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Desarrollo: Rockstar Leeds en colaboración con Rockstar North</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Distribuidor: Take2</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Diseño: Rockstar Leeds</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Lanzamiento (Ps2): Navidades 2004</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Genero: Acción.</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">Jugadores: 1</span></p>
<p class="MsoNormal">
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">::Fran Viejo::</span></p>
<p class="MsoNormal"><span style="font-size:13pt;font-family:Verdana;">::Mentes-Inquietas::</span></p>
<p class="MsoNormal">
<p><a href="http://mentesynquietas.wordpress.com/2008/05/19/grand-theft-auto-san-andreas-gta/">MUNDO GTA SAN ANDREAS</a></p>
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<title><![CDATA[Pac Man, Tetris e Campo Minado - Os Filmes]]></title>
<link>http://giiblog.wordpress.com/?p=1399</link>
<pubDate>Sun, 01 Jun 2008 17:45:00 +0000</pubDate>
<dc:creator>Isabela</dc:creator>
<guid>http://giiblog.wordpress.com/?p=1399</guid>
<description><![CDATA[Um amigo uma vez me mostrou um vídeo muito bacana, o trailer de Pac Man - The Movie. Sim, aquele jo]]></description>
<content:encoded><![CDATA[<p>Um amigo uma vez me mostrou um vídeo muito bacana, o trailer de <strong>Pac Man - The Movie</strong>. Sim, aquele joguinho velho e viciante com a bolinha amarela. Uns caras <span style="color:#000000;"><span style="text-decoration:line-through;">desocupados</span></span> criativos resolveram fazer o trailer de um filme baseado no jogo. Vejam só o resultado:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/fWL6j0SvqV0'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/fWL6j0SvqV0&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Muito bom, não? :D</p>
<p>Bem, zanzando por aí, achei outros dois trailers de filmes baseados em jogos. Jogos do mesmo tipo.</p>
<p>Um é o <strong>Campo Minado - The Movie</strong>, excelente também! E este está legendado. O outro é <strong>Tetris - The Movie</strong>, muito interessante. Os dois super criativos e geniais! Assistam os dois clicando no link abaixo, estão no resto do post. Não percam, são bacanas mesmo. :)</p>
<p><!--more--></p>
<p>Campo Minado</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/eagP3v7X7nY'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/eagP3v7X7nY&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Tetris</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/VE_1KlWFJyA'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/VE_1KlWFJyA&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Imaginem se a idéia pega e vira filme mesmo, hein...</p>
<p>Ah, e esses vídeos ainda me fizeram lembrar de um <a href="http://giiblog.wordpress.com/2008/02/22/filmes-baseados-em-jogos-de-tabuleiro/" target="_blank">antigo post</a> aqui do <strong>GiiBlog</strong>, aliás, o primeiro. Ele noticia a produção de filmes baseados em jogos de tabuleiro, como <strong>Banco Imobiliário</strong>, <strong>Batalha Naval </strong>e <strong>Ouija, o</strong> <strong>jogo do copo</strong>. E esses são pra valer, de verdade mesmo. <a href="http://giiblog.wordpress.com/2008/02/22/filmes-baseados-em-jogos-de-tabuleiro/" target="_blank">Clique aqui pra ler o post.</a></p>
<p><strong>- postado por Isabela</strong></p>
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<title><![CDATA[Way to Go, Evangelicals!]]></title>
<link>http://ofpowerandlight.wordpress.com/?p=36</link>
<pubDate>Fri, 23 May 2008 19:54:57 +0000</pubDate>
<dc:creator>W.C. Haynes</dc:creator>
<guid>http://ofpowerandlight.wordpress.com/?p=36</guid>
<description><![CDATA[It seems much has to come to head in the &#8220;Vote Christian&#8221; movement in the last several w]]></description>
<content:encoded><![CDATA[<p>It seems much has to come to head in the "Vote Christian" movement in the last several weeks. The <a href="http://www.anevangelicalmanifesto.com/" target="_blank">Evangelical Manifesto </a>is a good place to start. It seems that one of the persons formerly listed as a 'Charter Signatory,' the esteemed Ergun Caner (see my last post) has some <a href="http://www.newsadvance.com/lna/news/local/article/liberty_university_officials_criticize_evangelical_manifesto/5063/" target="_blank">not-so-nice things to say </a>about the document and the fact that he was associated with it. I don't have a huge problem with this, other than the fact that it continues to fragment the once semi-coherent evangelical political faction. And the point of the manifesto is to de-politicize evangelical Christianity, so it should seem that the events of the last several months are in keeping with this desire.</p>
<p>Here in Lynchburg, and specifically the campus of Liberty, where I write these words, the idea that Christian belief should in some way be separate from politics does not bode well. It would seem to me that we need a balance, that "voting Christian" is not the answer, and that having a political machine is not the business of the Church. We have a force in the world, called the Holy Spirit. But I digress. I can't stand that fact that as Christians we are criticized for being politically active; yet it would also appear that success in politics brings power on some level. Does middle ground exist? We may find out soon enough, for several reasons.</p>
<p>1. <strong>James Dobson</strong>. He <a href="http://www.worldnetdaily.com/index.php?fa=PAGE.view&#38;pageId=55665" target="_blank">famously un-endorsed John McCain </a>several months back, and he appears to be leading the charge of evangelical apathy in the 2008 presidential election. Should this be troubling? We have seen the fruits of an 'evangelical' president for the last 8 years, and all but the sold-out few have begun to turn away in shame from the debacle that has been unfolding for about the last 5 years. Between the economy, the war, the deficit, pork barrel spending, no real energy solutions other than to increase the problem with ethanol, and a general inability for the president to speak in public (I swear he has gotten worse in the last several years), it would seem that the religious inroads that created George W. Bush have all but been erased in the last 7 years. Then along comes Dobson, who effectively disengaged the evangelical vote from political discussion this election cycle. Like adding matchheads to a nuclear bomb, yes; but it still just doesn't help.</p>
<p>2. <strong>John Hagee</strong>. I have disliked this man since the first time I ever heard him speak. He has an old-timey tone and diction, along with a bonkers hermeneutic and a <a href="http://www.apprising.org/archives/2007/11/john_hagee_agre.html" target="_blank">disposition toward the charasmatic</a>. He is what has become known as a 'Christian Zionist.' One could imagine that support for the secular state of Israel that exists now in the middle east could be good in terms of politics, support of the West, etc. I would characterize my dislike of him during my undergraduate years when he would speak in convo as mostly ad hominem. Luckily however, Hagee has a few soleriological concerns, of which some would call troubling. I would call them <a href="http://www.jesus-is-savior.com/False%20Doctrines/john_hagees_heresy.htm" target="_blank">heterodoxical</a>. Hagee's support for Israel is somewhat counter to the evangelistic mandates given by persons such as Jesus in books such as the Gospel of Matthew. It also may run afoul of persons such as the Apostle Paul and books such as Romans and Hebrews. At any rate, The basic idea is that Jesus came to be the savior to the Gentiles but that the Jews will be justified by other means; OT covenants, or what-have-you. The motivation for this theological gymnastics can be found in Hagee's eschatology. This is because he takes the standard 'literal' dispensational approach to the book of Revelation and needs to match up the events found in Scripture with history. If this cannot be done, it will make his literal interpretation difficult to justify; it also gets him into all kinds of messes, including the statements about Hitler and the Jews that <a href="http://www.nytimes.com/2008/05/23/us/politics/23hagee.html?em&#38;ex=1211688000&#38;en=cac841d277244547&#38;ei=5087%0A" target="_blank">made John McCain disown his political endorsement</a>.      </p>
<p>3. <strong>John McCain courts the Religious Right</strong>. I was in attendance at Liberty University's 2006 commencement exercises that featured Sen. John McCain giving the address. He spoke mostly of politics and little that could be construed as meaningful to the graduates; however this did not matter because he was running for President of the United States. I wrote about the inherent <a href="http://www.xanga.com/williamcarlhaynes/485095119/welcome-to-crazy-base-world.html" target="_blank">stupidity of turning commencement into a political patty-cake</a> in a post in 2006. I still think that today, although I think now John McCain agrees with me. He did not seem very comfortable in the role as evangelical courter then, and now he won't have to do it anymore.</p>
<p>The conservative religious movement in general seems to operate much more efficiently when it is battling against something or someone. The Clinton years gave birth to talk radio and the desire for independent news and other sources (such as dubious Fox News). Perhaps President Obama will be the spark plug the religious right needs to regain some of the ground it has both lost and given away. The conservative movement is self-destructing and there is precious little that can be done about it. We don't have the candidate nor the motivation to beat the liberals in 2008. Perhaps this break in power will allow the conservative movement in general and the Christian right specifically to figure out the way out of this mess. Note: think long and hard about the last few years, and then do the exact opposite of what has been done previously.  </p>
<p>And to add insult to injury, we have to put up with <a href="http://jewishworldreview.com/cols/thomas052208.php3" target="_blank">Cal Thomas waxing poetic about Ted Kennedy</a>.</p>
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<title><![CDATA[Las pibas del Luis Royo]]></title>
<link>http://sombrereroloco.wordpress.com/?p=189</link>
<pubDate>Tue, 20 May 2008 05:01:24 +0000</pubDate>
<dc:creator>Saqman</dc:creator>
<guid>http://sombrereroloco.wordpress.com/?p=189</guid>
<description><![CDATA[Continuando con el nostálgico post que tan magníficamente relató nuestro compañero Pettenman, he]]></description>
<content:encoded><![CDATA[<p><a href="http://sombrereroloco.files.wordpress.com/2008/05/hundra.jpg"><img class="alignleft alignnone size-medium wp-image-190" style="border:1px solid black;float:left;" src="http://sombrereroloco.wordpress.com/files/2008/05/hundra.jpg?w=190" alt="El pibón de Hundra" width="158" height="249" /></a>Continuando con el nostálgico post que tan magníficamente relató nuestro compañero Pettenman, hemos llegado a una conclusión axiomática en cuanto a la generación de zx-adictos se refiere.</p>
<p>Eran tiempos difíciles para el <strong>Spectrum</strong>. Habían entrado en escena serios competidores, el <strong>Amstrad</strong>, ordenador feo y malage donde los haya, el <strong>Commodore</strong>, que era un poco así como la máquina de los pijos de mi clase, o el <strong>MSX</strong>, ese trasto magnífico que apenas nadie poseía porque tenía menos juegos y muchos eran de la, por aquel entonces desconocida marca, Konami. Así pues, los del Amstrad se cagaban en el Commodore. Los del MSX odiaban a muerte a los del Amstrad, y todos coincidían en odiar al Spectrum que era, a pesar de que sus muñecos monocromáticos imponían su color al pasar por cualquier escenario, el que más juegos tenía. Y con diferencia. La guerra estaba declarada, y en clase los primeros privilegiados con doble pletina se dedicaban a chantajear a los pobres como yo, a cambio de la copia bastarda  de un juego.</p>
<p>De pronto dos sucesos marcaron el final de la violencia y asentaron las bases de la paz.</p>
<p>El primero, la entrada del comunismo en los precios de los juegos. <strong>875</strong> pasó a ser el número estrella de cualquier frikazo con gafas de culo de botella.</p>
<p>El segundo, y el más importante, fue la aparición de la piba del <strong>Game Over</strong>.</p>
<p><a href="http://sombrereroloco.files.wordpress.com/2008/05/gameover.jpg"><img class="alignright alignnone size-medium wp-image-191" style="border:1px solid black;float:right;" src="http://sombrereroloco.wordpress.com/files/2008/05/gameover.jpg?w=211" alt="El pibón del Game Over" width="211" height="300" /></a>El juego era una gran puta mierda, y prácticamente a nadie le gustaba. Sin embargo, las ventas se dispararon y pronto se colocó en el juego más vendido de la historia, y con la carátula más fotocopiada que jamás he visto. La razón: la aparición de un señor pezón en la portada del mismo. Con dos cojones. Aunque realmente no se veía en su completitud y sólo se intuía, qué mas daba. Puestos a recordar, yo hubiera reinventado la campaña publicitaria de tal modo que rezara:</p>
<p><strong><em>Game Over. El juego que mató a pajas a una generación.</em></strong></p>
<p>No conozco hetero spectrumero que no descendiera a los infiernos del onanismo ante la visión de esa pedazo de diosa con antifaz, cuyas lorzas producían erecciones descontroladas, manchas en el pantalón y salida espontánea de los globos oculares. Vaya pibón que había en la portada. Del tío feo que aparecía atrás nadie se acuerda ni por asomo. Era imposible mirar más allá de esos dos voluminosos regalos de la naturaleza. La portada no pasó en absoluto desapercibida a la repugnante moralina Thatcheriana y la portada estuvo censurada en UK con un oportuno logotipo colocado donde ustedes saben. Y no solo eso, sino que para deleite de los más pajilleros una famosa revista incluyó en sus páginas un poster a todo tamaño con soberana moza. Poster que años más tarde descubrí en casa de Sergio, y un cabrón que yo me se mancilló con un muñequito colgando del pezoncillo.</p>
<p><a href="http://sombrereroloco.files.wordpress.com/2008/05/turbo_girl.jpg"><img class="alignleft alignnone size-medium wp-image-192" style="border:1px solid black;float:left;" src="http://sombrereroloco.wordpress.com/files/2008/05/turbo_girl.jpg?w=207" alt="El pibón dle Turbo Girl" width="173" height="250" /></a>Esa mítica portada nos hizo conocer nada menos que a <strong>Luis Royo</strong>. Artista de Teruel, que con paciencia también convertía a píxeles los dibujos de las portadas, se especializó en la realización de carátulas de videojuegos de corte fantástico y scifi pero bajo el denominador común de incluir a un auténtico walter-pibón en primer plano. Las pibas de Luis Royo destacaban por sus curvas voluptuosas, por sus miradas desafiantes, por unos pechos difícilmente ocultables, y una ausencia de vello púbico que se adelantaba a su tiempo. Todo un visionario, teniendo en cuenta que por aquellos años se llevaba mucho eso del potorro a lo chimpancé.</p>
<p>Las empresas de videojuegos, y en especial <strong>Dinamic</strong>, lo tuvieron claro. "Unas pajillas, un juego vendido". A partir de entonces comenzaron a abundar las portadillas del maestro Royo. Con cada juego llegaban los comentarios y la polémica "<em>¿has visto a la piba del Turbo Girl?</em>", "<em>la del Hundra está tó wena</em>". Un sinfín de visitas al cuarto de baño a base de nuevos juegos. La revista de Micromanía se subió al carro y publicó al pibón del Turbo Girl en su primer número, tamaño DINA3, que mantuvo palote palote a toda la clase de octavo durante un mes. Curioso era el caso de los padres, que parecían no darse cuenta de que el mayor afán de sus hijos era ver la portadita de turno, y acabar el <em>Samantha Fox Strip Poker</em>. "Qué listo es mi niño, que está ahí trabajando con el ordenador" le rezaban a las vecinas por el patinillo, ignorantes de los perversos pensamientos de sus hijos. Y es que estaba más que claro. A ver, ¿quién coño se iba a comprar original el <strong>Camelot Warriors</strong> o el <strong>Freddy Hardest</strong> pudiendo adquirir juegos con portadas tan apabullantes como las de Luis Royo, o las que <strong>Azpiri</strong> realizaba?... <a href="http://sombrereroloco.files.wordpress.com/2008/05/aventura-espacial1.jpg"><img class="alignright alignnone size-medium wp-image-193" style="border:1px solid black;float:right;" src="http://sombrereroloco.wordpress.com/files/2008/05/aventura-espacial1.jpg?w=209" alt="El pibó nde La Aventura Espacial" width="160" height="230" /></a>Recordemos que la Hundra nos ponía tela del telón, pero la Phantis no se quedaba atrás, y la escapadiza tetilla del Nonamed también fue marco de humedades nocturnas.</p>
<p>En fin, desde entonces le he ido perdiendo la pista un poco, y de vez en cuando me encuentro por la FNAC libros de ilustraciones que, si bien son técnicamente perfectos, y tienen una clara tendencia al erotismo, pierden la frescura y la novelería de esas ilustraciones que aparecían en las cassettes de 875 pesetas. O eso, o que somos más viejos, y no nos ponemos ciporrones con esas cosas. Mentira. Seguimos igual de salidos.</p>
<p>Pues esto es todo por hoy. La próxima cita con la memoria onanista colectiva la tendremos con otro clásico donde los haya... la piba del <strong>Barbarian</strong>.</p>
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<title><![CDATA[The Project Queue]]></title>
<link>http://teamomni.wordpress.com/?p=32</link>
<pubDate>Sun, 18 May 2008 03:03:57 +0000</pubDate>
<dc:creator>Bobby</dc:creator>
<guid>http://teamomni.wordpress.com/?p=32</guid>
<description><![CDATA[I know you&#8217;re excited about the HoS movie, but in all honesty, the last trailer sucked. I]]></description>
<content:encoded><![CDATA[<p>I know you're excited about the HoS movie, but in all honesty, the last trailer sucked. I'm making a new one.</p>
<p>But now, on to the meat of the post. Today, I thought long and hard about my projects. I also took a good look through my comic folder to see all of the series that prematurely ended. And now, without further ado...this is my project list.<!--more--></p>
<ol>
<li><strong>Game Over -</strong> The namesake series of the studio is going to be returning with improved sprites, writing, and a brand new team. But, while this series is my pride and joy, it will not fully return until Summer vacation. Luckily for you, my last day of school is May 5th.</li>
<li><strong>The House of Sonic - </strong>The most popular series that the studio has to offer is going to fully return sooner than Game Over, and I am also planning on switching the sprites back to the 32-bit style, which will match the movie.</li>
<li><strong>The House of Sonic: The Movie - </strong>The fist movie of the studio is still in the planning process, but the script will be started soon and a new trailer will be put out. Also, the sprites will be in the old 32-bit style, not Sonic 3 style.</li>
<li><strong>Mega Man X: Maverick Hunter Unit 17 - </strong>My old Mega Man X series was somewhat popular, and I think that it deserves a second chance. Therefore, it will receive a site relaunch soon and I will put out issue 5 somewhere between the return of House of Sonic and the new version of Game Over.</li>
<li><strong>Team Omni -</strong><em>  </em>I haven't talked about Team Omni much, but I am still working on it quite a bit. When the first issue of this chapter-based, action-packed, comedic, hand-drawn effort is released, you will be impressed.</li>
<li><strong>Shenanigans - </strong>The other hand-drawn comic I have planned, which will be purely comedic and focus on one-shot strips, is going well. The only problem is that I still haven't designed half of the characters and I don't know how to effectively introduce all three of the major characters while still being very funny. I also have so many ideas that I can't choose the best one easily.</li>
</ol>
<p>To finish of this post, it is now YouTube time.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Ae6ovaDBiDE'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Ae6ovaDBiDE&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/F3BYy5PZbA4'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/F3BYy5PZbA4&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Tx1XIm6q4r4'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Tx1XIm6q4r4&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/JbVM-l2Oku4'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/JbVM-l2Oku4&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[McAuliffe Proves Clinton is President of the State of Denial]]></title>
<link>http://maremare1225.wordpress.com/?p=693</link>
<pubDate>Mon, 12 May 2008 22:33:08 +0000</pubDate>
<dc:creator>BookGirl</dc:creator>
<guid>http://maremare1225.wordpress.com/?p=693</guid>
<description><![CDATA[Tim Russert had Terry McAuliffe on his Sunday news show, &#8220;Meet the Press&#8221;.
McAuliffe, th]]></description>
<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Tim_Russert" target="_blank">Tim Russert</a> had <a href="http://en.wikipedia.org/wiki/Terry_McAuliffe" target="_blank">Terry McAuliffe</a> on his Sunday news show, "Meet the Press".</p>
<p>McAuliffe, the <span style="text-decoration:line-through;">captain of the Titanic</span> chairman of Hillary's doomsday campaign, provided lots of uncomfortably weird moments. At times, he appeared to be a Scientology cult member.</p>
<p>Part one of two is below.  The video quality sucks but the interview is telling. I watched it live and the entire time I was wondering if he was going to jump on his chair a la Tom Cruise on Oprah and Shout: "I loooove her!"</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/M1ttrdSuzYk'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/M1ttrdSuzYk&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p style="text-align:center;"><!--more--></p>
<p>Part two is <a href="http://youtube.com/watch?v=kJpb-Im8ubg&#38;feature=related" target="_blank">HERE</a>.</p>
<p>There's a shorter clip below that depicts a super weird moment between interviewer and interviewee. The clip is spreading all over the internet.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ug4enami1ug'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/ug4enami1ug&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Good ol Terry tells the host that his dad (who he refers to as "Big Russ") is looking down on them.  Russert clarifies to Terry that his dad isn't looking down on them because he's not dead.  I know Tim Russert looks old, so you'd assume his parents are playing harps in heaven, but look at John McCain. He's over 70 and his mom is still baking him cookies.</p>
<p>The Clintons and their surrogates are living in la-la land.  Poor Terry is making up reality just like his floundering candidate.</p>
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<title><![CDATA[CBS's Big Bang Theory Executive Producer David Goetsch]]></title>
<link>http://blog.blogtalkradio.com/?p=1625</link>
<pubDate>Mon, 12 May 2008 13:18:03 +0000</pubDate>
<dc:creator>Luke Armour</dc:creator>
<guid>http://blog.blogtalkradio.com/?p=1625</guid>
<description><![CDATA[The sophisticated geeks at Geekerati welcome David Goetsch, the co-executive producer on the CBS com]]></description>
<content:encoded><![CDATA[<p><a href="http://www.blogtalkradio.com/stations/bc/Geekerati/2008/05/13/Big-Bang-Theorys-David-Goetsch-Joins-the-Geeks"><img class="alignleft" style="border:0 none;float:left;" src="http://blogtalkradio.files.wordpress.com/2008/05/bigbangtheory-logo-thumb.jpg" border="0" alt="BigBangTheory_logo" width="240" height="218" align="right" /></a>The sophisticated geeks at Geekerati welcome David Goetsch, the co-executive producer on the CBS comedy "BIG BANG THEORY" to BlogTalkRadio.</p>
<p>In addition to his work at Big Bang Theory, he has also written for "3rd ROCK from the SUN" and "GAME OVER." <strong><a href="http://www.blogtalkradio.com/stations/bc/Geekerati/2008/05/13/Big-Bang-Theorys-David-Goetsch-Joins-the-Geeks">Tonight at 10pm ET (click to listen)</a></strong> he joins the geeks to discuss the lingering effects of the WGA strike and what its like to write about geeks on television. Get your geek on.</p>
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<title><![CDATA[Clinton Supporters Say "GAME OVER"]]></title>
<link>http://streetknowledge.wordpress.com/?p=3508</link>
<pubDate>Thu, 08 May 2008 02:37:28 +0000</pubDate>
<dc:creator>streetknowledge</dc:creator>
<guid>http://streetknowledge.wordpress.com/?p=3508</guid>
<description><![CDATA[

]]></description>
<content:encoded><![CDATA[<p><a href="http://streetknowledge.wordpress.com/files/2008/05/chessboard2.jpg"><img src="http://streetknowledge.wordpress.com/files/2008/05/chessboard2.jpg" alt="CHECKMATE" width="480" height="621" class="aligncenter size-full wp-image-3509" /></a></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/jdzCxvbe5Hg'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/jdzCxvbe5Hg&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Worthy Quote: Tim Russert]]></title>
<link>http://maremare1225.wordpress.com/?p=660</link>
<pubDate>Wed, 07 May 2008 18:03:26 +0000</pubDate>
<dc:creator>BookGirl</dc:creator>
<guid>http://maremare1225.wordpress.com/?p=660</guid>
<description><![CDATA[&#8220;We now know who the Democratic nominee&#8217;s going to be, and no one&#8217;s going to dispu]]></description>
<content:encoded><![CDATA[<p>"We now know who the Democratic nominee's going to be, and no one's going to dispute it."</p>
<p style="text-align:center;"><img src="http://frictionandfiction.files.wordpress.com/2008/03/russertc.jpg" alt="" width="170" height="284" /></p>
<p style="text-align:right;">-- NBC Journalist Tim Russert in a live broadcast on sister network MSNBC after the Indiana &#38; North Carolina primaries. Full article about pundit opinions <a href="http://www.iht.com/articles/2008/05/07/america/07cndpundits.php" target="_blank">HERE</a>.</p>
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<title><![CDATA[COMPLEX MAGAZINE KNOWS WHATS ABOUT TO HAPPEN,INVEST EARLY!]]></title>
<link>http://andstillclothing.wordpress.com/?p=10</link>
<pubDate>Tue, 06 May 2008 07:35:45 +0000</pubDate>
<dc:creator>andstillclothing</dc:creator>
<guid>http://andstillclothing.wordpress.com/?p=10</guid>
<description><![CDATA[
GOOD LOOKNG!
]]></description>
<content:encoded><![CDATA[<p><a href="http://s304.photobucket.com/albums/nn175/andstillclothing/?action=view&#38;current=complexad-1.jpg" target="_blank"><img src="http://i304.photobucket.com/albums/nn175/andstillclothing/complexad-1.jpg" border="0" alt="Photobucket"></a><br />
GOOD LOOKNG!</p>
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