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	<title>steam &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/steam/</link>
	<description>Feed of posts on WordPress.com tagged "steam"</description>
	<pubDate>Sat, 06 Sep 2008 02:46:13 +0000</pubDate>

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<title><![CDATA[Seinfeld and Gates, Chrome, and Great Gaming]]></title>
<link>http://techdock.wordpress.com/?p=13</link>
<pubDate>Sat, 06 Sep 2008 00:40:29 +0000</pubDate>
<dc:creator>TechDock</dc:creator>
<guid>http://techdock.wordpress.com/?p=13</guid>
<description><![CDATA[If Microsoft&#8217;s purpose behind the Bill Gates/Jerry Seinfeld commercial was to get people talki]]></description>
<content:encoded><![CDATA[<p>If Microsoft's purpose behind the Bill Gates/Jerry Seinfeld commercial was to get people talking, it certainly accomplished that purpose as people debate if it was funny, stupid, or, like the old Seinfeld show, a commercial about nothing.  Along with the commercial, Microsoft has deployed a cadre of support people to stores to help people have a positive computing experience.  Apple Geniuses, meet the Windows Gurus...  NYTimes: <a href="http://www.nytimes.com/2008/09/06/technology/06soft.html">http://www.nytimes.com/2008/09/06/technology/06soft.html</a></p>
<p>So is Chrome really part of Google's Master Plan To Take Over The World???  Newsfactor: <a href="http://www.newsfactor.com/news/Chrome-Hints-at--Big-Brother--Goal/story.xhtml">http://www.newsfactor.com/news/Chrome-Hints-at--Big-Brother--Goal/story.xhtml</a></p>
<p>Cory Doctorow writes about how people may be reluctant to pay pennies for something, but have no problem laying down large amounts of dollars, or "Macropayments."  Locus Magazine: <a href="http://www.locusmag.com/Features/2008/09/cory-doctorow-macropayments.html">http://www.locusmag.com/Features/2008/09/cory-doctorow-macropayments.html</a></p>
<p>Careful with those visual edits!  Some viewers got a surprise when watching John McCain accept the presidential nomination at the Republican National Convention this week:  a view of their alma mater, Walter Reed Middle School in North Hollywood, California, as part of a melange of shots behind McCain while he spoke.  The current assumption is that the flunky assigned to come up with background shots was told to include a shot of Walter Reed, meaning Walter Reed Medical Center.  However it may have happened, the principal of the school is not happy his institution was apparently used to endorse a political candidate:  CNet: <a href="http://news.cnet.com/8301-13860_3-10033827-56.html">http://news.cnet.com/8301-13860_3-10033827-56.html</a></p>
<p>GameTap may have some competition, if you're into retro computer gaming!  Good Old Games promises to offer DRM free, Windows XP/Vista compatible versions of classic computer games for $5.99 or $9.99.  Sign up now for the Early Access Beta, which begins 8 Sept.  Good Old Games: <a href="http://www.gog.com/en/intro">http://www.gog.com/en/intro</a></p>
<p>Reports a few days ago said that Adam Savage of the Mythbusters said that the show was forced to cancel an episode on hacking RFIDs after giving in to pressure from the credit card companies.  Now Savage is backing away from the story, admitting he may have gotten carried away and misremembered key events.  CNet: <a href="http://news.cnet.com/8301-13772_3-10031601-52.html">http://news.cnet.com/8301-13772_3-10031601-52.html</a></p>
<p>Speaking of great gaming deals, id Software, creators of Doom, Quake, et al, announced a price cut on the id Super Pack on Steam this weekend.  The pack includes 22 games from Commander Keen through Doom 3, including most of the Doom and Quake expansion packs.  Not bad for $34.99.  Steam: <a href="http://www.steampowered.com/v/index.php?area=sub&#38;SubId=440">http://www.steampowered.com/v/index.php?area=sub&#38;SubId=440</a></p>
<p>Technically Correct - Technical Information from Novice to Expert: <a href="http://www.techcorrect.com/">www.techcorrect.com</a></p>
<p>TechDock on Twitter: <a href="http://twitter.com/TechDock">http://twitter.com/TechDock</a></p>
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<title><![CDATA[No life. sesja :x]]></title>
<link>http://kaktuseek.wordpress.com/?p=56</link>
<pubDate>Fri, 05 Sep 2008 21:23:34 +0000</pubDate>
<dc:creator>KaKtuSeeK</dc:creator>
<guid>http://kaktuseek.wordpress.com/?p=56</guid>
<description><![CDATA[Jest noc głucha ciemna noc.. Myszka.. laptop internet i jaaa  i Cs.  początkowo q3  ale teraz Cs. ]]></description>
<content:encoded><![CDATA[<p>Jest noc głucha ciemna noc.. Myszka.. laptop internet i jaaa :D i Cs. :D początkowo q3 :D ale teraz Cs. i już lecą wrzutki typu Cheater .. Jeee poniżej wrzucam liste serwerów na których możecie mnie znaleść ;)</p>
<p>194.181.7.64:27019 - Cs one [FFA]</p>
<p>82.177.192.80:27092 - CS one [TP]</p>
<p>194.181.6.98:27019 - Bans[O]wnia</p>
<p>80.238.112.243:27196 - Piekielko [pass cs] :))</p>
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<title><![CDATA[Orient Express Steam Loco]]></title>
<link>http://tomamoisii.wordpress.com/?p=83</link>
<pubDate>Thu, 04 Sep 2008 07:28:19 +0000</pubDate>
<dc:creator>tomamoisii</dc:creator>
<guid>http://tomamoisii.wordpress.com/?p=83</guid>
<description><![CDATA[





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<content:encoded><![CDATA[<p><a href="http://tomamoisii.files.wordpress.com/2008/09/tren3.jpg"><img class="alignnone size-medium wp-image-84" src="http://tomamoisii.wordpress.com/files/2008/09/tren3.jpg?w=205" alt="" width="205" height="300" /></a></p>
<p><a href="http://tomamoisii.files.wordpress.com/2008/09/tren4.jpg"><img class="alignnone size-medium wp-image-85" src="http://tomamoisii.wordpress.com/files/2008/09/tren4.jpg?w=205" alt="" width="205" height="300" /></a></p>
<p><a href="http://tomamoisii.files.wordpress.com/2008/09/tren5.jpg"><img class="alignnone size-medium wp-image-86" src="http://tomamoisii.wordpress.com/files/2008/09/tren5.jpg?w=300" alt="" width="300" height="205" /></a></p>
<p><a href="http://tomamoisii.files.wordpress.com/2008/09/tren1.jpg"><img class="alignnone size-medium wp-image-87" src="http://tomamoisii.wordpress.com/files/2008/09/tren1.jpg?w=300" alt="" width="300" height="205" /></a></p>
<p><a href="http://tomamoisii.files.wordpress.com/2008/09/tren2.jpg"><br />
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<title><![CDATA[Steam Engine Days!]]></title>
<link>http://theinspiredmedia.wordpress.com/?p=171</link>
<pubDate>Tue, 02 Sep 2008 17:59:38 +0000</pubDate>
<dc:creator>theinspiredmedia</dc:creator>
<guid>http://theinspiredmedia.wordpress.com/?p=171</guid>
<description><![CDATA[
The 56th Annual Hesper-Mabel Steam Engine Days will take place this weekend, September 5 - 7, 2008 ]]></description>
<content:encoded><![CDATA[<p><a href="http://theinspiredmedia.files.wordpress.com/2008/09/img_5370.jpg"><img class="aligncenter size-large wp-image-172" src="http://theinspiredmedia.wordpress.com/files/2008/09/img_5370.jpg?w=500" alt="" width="500" height="333" /></a></p>
<p>The 56th Annual Hesper-Mabel Steam Engine Days will take place this weekend, September 5 - 7, 2008 in Mabel, MN. Toted as the "Oldest Steam Engine Show in Minnesota," this three day festival provides an opportunity to see, hear, smell, and touch some of the earliest tractors of the world.</p>
<p>The festival kicks off both Saturday and Sunday with the steam tractor parade at noon, followed by a festival parade at 1pm. The Steam Engine Grounds are accessed by a $5 button at the gate. Several local churches also provide excellent local fare at reasonable prices on the grounds, plus kids carnival rides, raffles, displays, steam powered threshing and wood sawing, as well as the bingo &#38; beer barn. More information at <a href="http://www.steamenginedays.com">www.steamenginedays.com</a>.</p>
<p><strong><a href="http://s51.photobucket.com/albums/f394/benji315/?action=view&#38;current=SteamEngine9_08-1.flv">Please CLICK HERE to see a special multi-media piece about Steam Engine Days produced by Benji and Aryn Nichols.</a> (or click on the picture below!)</strong></p>
<p><a href="http://s51.photobucket.com/albums/f394/benji315/?action=view&#38;current=SteamEngine9_08-1.flv"><img class="aligncenter size-large wp-image-173" src="http://theinspiredmedia.wordpress.com/files/2008/09/img_5420.jpg?w=500" alt="" width="500" height="333" /></a></p>
<p>Click picture to see a special multi-media Steam Engine Days Piece by Inspire(d)!</p>
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<title><![CDATA[Counter Strike 1.6 από το Steam]]></title>
<link>http://ghznews.wordpress.com/?p=2292</link>
<pubDate>Tue, 02 Sep 2008 04:44:56 +0000</pubDate>
<dc:creator>keoma2008</dc:creator>
<guid>http://ghznews.wordpress.com/?p=2292</guid>
<description><![CDATA[PicoNews: Όσοι είστε φανατικοί παίκτες του Counter Strike και δια]]></description>
<content:encoded><![CDATA[<p><strong><span style="color:#ff0000;"><a href="http://www.counter-strike.net/" target="_blank"><img class="alignright" src="http://img440.imageshack.us/img440/8936/counterstrikejt2.jpg" alt="" width="200" height="150" /></a>PicoNews:</span></strong> <em>Όσοι είστε φανατικοί παίκτες του <a href="http://www.counter-strike.net/" target="_blank">Counter Strike </a>και διαθέτετε και λογαριασμό στο <a href="http://www.steampowered.com/" target="_blank">Steam</a>, μπορείτε απλά να κάνετε την εγκατάστασή του παιχνιδιού με την εντολή <strong><span style="color:#ff0000;">steam://install/150</span></strong>. Με τον τρόπο αυτό θα εγκατασταθεί η έκδοση 1.6 του παιχνιδιού μαζί με τις <span style="color:#ffffff;">Steam Community </span>δυνατότητες.</em></p>
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<title><![CDATA[First Impressions: Left 4 Dead]]></title>
<link>http://shadowb33.wordpress.com/?p=642</link>
<pubDate>Sun, 31 Aug 2008 19:30:04 +0000</pubDate>
<dc:creator>B33</dc:creator>
<guid>http://shadowb33.wordpress.com/?p=642</guid>
<description><![CDATA[After developing Portal and Team Fortress 2; Valve is now steadily at work on their latest title, ]]></description>
<content:encoded><![CDATA[<p><strong>After developing Portal and Team Fortress 2; Valve is now steadily at work on their latest title, "Left 4 Dead," which will hit Steam and major retailers on Nov</strong><strong>ember </strong><a href="http://i302.photobucket.com/albums/nn94/journalofb33/First%20Impression/Left4Dead_Windows_cover.jpg"><img class="alignright" src="http://i302.photobucket.com/albums/nn94/journalofb33/First%20Impression/Left4Dead_Windows_cover.jpg" alt="" width="243" height="349" /></a><strong>4th of this year (2008) for North America and November 7th for Europe. Left 4 Dead was first unveiled at the end of 2006 under the helm of Turtle Rock Studios, which was later acquired (i.e. absorbed, merged, etc) by Valve (given both studios having good relations with o</strong><strong>ne another), hence how they ended up jumping on board the project. The story to Left 4 Dead is as follows; A unnamed virus has swept across the world and everyone affected has become the essential equivalent of a zombie. You take the role of one of the four survivors of the virus who must fight the hordes of victims in a First Person style of gameplay (FPS or First Person Shooter). Sounds relatively simple enough. What sets Left 4 Dead apart from other titles of the same genre is the gameplay and actual assets featured.</strong></p>
<p><strong>Valve's primary goal with Left 4 Dead is to spark a change in the Co-Op style of gameplay often flawed for various reasons. Clearly, a decent amount of forethought and planning has gone into the gameplay aspect of Left 4 Dead as it's vastly encouraged you work together or else you yourself will end up dead (along with your other team mates as well) at the hands of </strong><strong>the vast amount of zombies featured. Running off </strong><strong>on your own to be the sole "hero" i</strong><a href="http://i302.photobucket.com/albums/nn94/journalofb33/First%20Impression/l4d-horde.jpg"><img class="alignleft" src="http://i302.photobucket.com/albums/nn94/journalofb33/First%20Impression/l4d-horde.jpg" alt="" width="302" height="277" /></a><strong>s not wise and it's doubtful you'll last long. Players must stick together in order to fend of the enemies present as well as help each other out when a particular team mate happens to </strong><strong>fall into a snag (becoming overwhelmed, falling off a ledge and hanging, injured, etc). To even further mix things up for the player, Valve has added an</strong><strong> intriguing new AI (Artificial Intelligence) concept they've dubbed "The Director." As player's progress; The Director will observe the group as a whole to decide upon the difficulty curve, pacing, number of enemies, etc. There are no set spawn points for enemies within the game. Everything is varied upon the given factors and circumstances of the players. If you have a team that works well together, has little friendly fire, and a decent amount of health; The Director will spawn enemies at a greater number and in a more diverse strategic manner to up the ante and make the game much more difficult. However, if you have a team that's poorly performing with a low amount of health; The Director will ease up on the player and lower the amount of enemies and set the difficulty curve at a lower rate to offer a bit of a break.</strong></p>
<p><strong>The Director also affects the player's individual perspective as well. Music and visual effects are implemented in a procedural manner to reflect upon the player's particular condition and situation. Combine the procedural alterations between the variations of a player's experience individually and as a whole; and you have a game that encourages a vast amount of playability that further drives the entertainment and value of the product. It's a r</strong><a href="http://i302.photobucket.com/albums/nn94/journalofb33/First%20Impression/01.jpg"><img class="alignright" src="http://i302.photobucket.com/albums/nn94/journalofb33/First%20Impression/01.jpg" alt="" width="334" height="207" /></a><strong>ather intriguing concept that makes up for the fact it's yet another title in the over saturated First Person Shooter genre of gaming. One to four players may jump into the roles of "The Surviviors," although you don't necessarily need more than one role filled as The Survivors can also be controlled bots via AI. Co-operation, again, is the key as players have the ability to aid each other and any selfish player present will soon be corrected (and can ultimately be booted by other team members in a voting system present). Players can communicate through automated commands courtesy of quick menus present (certain commands will be automatically uttered when reloading or spotting an infected civilian). And to further drive a co-operative style of gameplay, the developers allow players to spot each other through walls, obstructions, etc by utilizing a green glow around each player when blocked by an object.</strong></p>
<p><strong>There is a particular backstory to each character, though there will be no cutscenes in the game to further flesh it out. Instead, the developers have recorded a vast amount of dialogue that will be featured pending upon the various situations the player encounters. This further encourages multiple playthroughs and keeps the gameplay at a solid pace rather than breaking it up with cutscenes or a linear timeline, as well. Overall, I'm very intrigued with what Left 4 Dead has to offer. The concept isn't particularly original by any means; though the title makes up for it by introducing enforced principles on top of rather solid gameplay. There are additional modes to extend the experience and various other aspects to further add depth to the game itself. Though I still have doubts on whether the actual gameplay will grow repetitive; despite the measures taken. The fact that it's a First Person Shooter also leaves me leary as the genre has become rather bloated and over saturated in the industry, as of lately. Left 4 Dead hits the PC and Xbox 360 this Winter, with a possible Playstation 3 port in the works. For more information, please visit the official website at <a href="http://www.l4d.com">www.l4d.com</a>.<br />
</strong></p>
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